Trying to play the game myself, I often got too nervous, worrying that some giant ant would be biting my heros butt and Id die during the ten seconds it took my character to turn around. It was my older brothers game, and I watched him slog through castle corridors, sewers, caves, and other, suspiciously similar-looking caves, with great interest. What does Stonekeep mean to me? Well, as one of the first games I played on CD-ROM after years of no more than 16 colors of action on a 386 PC, it kinda blew me away. Sure, it had its strengths atmospheric music, a very simplified user interface that allowed focus on exploration and combat, interesting graphics (digitized actors in monster suits!) but a tile-based faux-3D game, in first person perspective, at a time when other games were offering free 3D movement and combat? Too little, too late, Stonekeep.īut forget all that. What began as a simple tile-based dungeon crawler was swept up by ambition and pigheaded-ness, making what could have been a true classic into a long overdue, technologically disappointing odd duck that few remember.
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